S.T.A.L.K.E.R.: Clear Sky: Prevent
In a detailed preface, I am sure that there is no need. It is unlikely that there is a man who did not hear about the domestic shooter, which became the cult long before the release – S.T.A.L.K.E.R.: Shadow of chernobyl. Six years in development, numerous transfers of the release date, several changes in the concept – it seemed that the project was no longer destined to be on the shelves when the premiere suddenly thundered. More than enough opinions were expressed, there was originally enough controversial moments, however, the game was remarkably sold both in ours and in the West, and therefore the announcement of the continuation was not long in coming. Clear Sky is still being developed GSC, but under the wing of the new publisher. They promise to not tolerate the release date, and the game itself is radically improved, somewhere even turning it into "the very one" S.T.A.L.K.E.R., As loyal fans love to express themselves, monitoring the development of the timid first announcements since the time. Well, it’s time to take the results of the expectation, because the release is a little more than in a month, and once again retell everything that is known about "Pure sky" for now.
It will not be superfluous to recall the position of developers. Clear Sky, they say, is not an addon at all, although not a full -fledged second part. Truth, as always, somewhere in the middle. The plot of the game originates a year before the events of the original, when the zone was, according to the creators, where it is more dangerous, more and more saturated. Intersections with "Shadow of Chernobyl" present, but the emphasis is not put on them – after all, this is not expansed in the manner Half-Life, when the same events are demonstrated from the point of view of various characters. Clear Sky is an independent plot telling about a group of stalkers -research, the name of which is the name. The main character of the original named the shooter gathers his second trip to the center of the zone, and the zone itself actively prevents this possibility, now and then it organizes emissions and generally tirelessly ugly. The new hero becomes one of the victims of just such an vengeful emission, but survives and comes to his senses in one of the shelters "Pure sky". There will be no details about what will happen next and, most likely, will no longer be before the release, however, it is known that we will happen – the arrow, that is, to meet the original, and, being in the status of his opponent.
After the shooter for the first time reached https://bingositesnotongamstop.co.uk/review/spinscastle/ the center, the zone literally rebelled, it became extremely dangerous to move along it because of the abnormal fields, numerous groups of mutants and, of course, militarized groups, between which the real war and resources warlong unfolded. Already familiar to us "Duty" And "Freedom" – far from the only associations. IN "Pure sky" We will meet a religious group "Monolith", mercenaries, scientists and so on. You can join any of the local fractions, after which, protecting its interests and performing a variety of tasks, earn respect and money, and, upon reaching a certain level of honor and access to the highest resources, get, to unique weapons, equipment, to the right people (traders, repair master). As a result, you can even lead your own grouping to an unconditional victory, but it is worth emphasizing that the association will not work out even in this situation.
However, the groups of groups are not the main thing, to get together and actively fight the population of the zone will be without your participation. Group artificial intelligence and updated A-Life simulation system will do their job. In general, one of the priority goals GSC – revive the world S.T.A.L.K.E.R., Making it more saturated, more diverse. Literally everything was subjected to one or another improvement. The same stalkers in peaceful areas pretty much replenished the vocabulary and a collection of thematic jokes with stories. You can bargain today with almost any character, but the conditions will, of course, not be perfect, and prices are not the most reasonable. The system of issuing side tasks has also changed somewhat, as well as the number with the quality of possible instructions increased pretty much. Members of one association pursue common goals, and therefore some tasks can be obtained literally from any ally – just find out the current status and ask what you plan to do next. They will say, let’s say that an attack on the shelter of the opponent nearby will begin soon – why not go and help? If only to get alive, because you should now move much more carefully, and keep the bolts always at hand, because the invisible anomalies have appeared, and immediately in such quantities that no one will definitely seem enough for anyone. However, this does not mean at all that now we have to just die more often and move more slowly, artificially stretching playing time – no. You will only need to be properly equipped, the detectors are purchased and all related. It is theoretically possible to do with bolts, but you are categorically not recommended to meddle on abnormal fields by rare artifacts in this situation, but without it, after all, after all, after all, after all, after all, after all, after all S.T.A.L.K.E.R. And not at all S.T.A.L.K.E.R. In addition, many new varieties of artifacts are also listed in the list of innovations.
Technologically s.T.A.L.K.E.R.: Clear Sky also stepped forward far, getting the support of the many most modern bells and whistles, and immediately in three generations: DirectX 8.1, 9.0 and 10. This means that it is quite comfortable to play in "Clear sky" Both the owners of not the most modern configurations, and avid gamers on top machines will be able to, and the level of graphics will be good enough, because all three renders were subjected to significant refinement, effects such as parallax, volumetric light and soft shadows, volumetric smoke, shader effects, weather, humidity, depth ofField, Motion Blur and others. Plus, the animation has changed noticeably – the developers added more than a thousand new movements and brought to mind an animated algorithm together with the finalization of the martial artificial intelligence of rivals, of which they trained to overcome dynamic obstacles on the battlefield and throw grenades to the grenades.
And, of course, there were not without new locations, where all of the above will be clearly demonstrated. According to the developers, approximately half "Clear sky" It consists of old, but very noticeably redone locations, and the other half are completely new territories, the most interesting of which have repeatedly been demonstrated in videos and presentations: Limansk, swamps, red forest, dungeons of Pripyat … Limansky developers are not proud of the Limen – the location was a success, as well as wild swamps with many dangerous creatures and unusual anomalies. Add to all of the above new system of modernization and repair of weapons, the possibility of quick movement between familiar locations and, of course, the chance that Clear Sky will come out on time, and then draw obvious conclusions.
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