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Review of Deus Ex: Human Revolution. Translation of an article from PC Gamer. Taya helped me with a couple of offers, thanks to him =*

For those who did not get it – I translated myself, personally. This is not a copy -paste. However, the translation came out quite free.

Link On the magazine itself.

And first I will convey the word to the editor of the section of the news, Craig Parson (Craig Pearson).

Terrible conspiracy theories are empty chatter in our world, but in the gloomy, distorted reality of Deus Ex: Human Revolution, they all become real. The main character of this action-RPG, Adam Jensen, is not found with assumptions, but with facts. And the only reason he does not wear a Teflon hat – his leaning steepness.
We all stood by Tom behind the shoulder, watching how he plays. At certain moments, each of us asked him to choose a different route or try another tactic, and sometimes cut another character. And then observing how the history and levels depending on our solutions are amazing.
We do not think that at least something can reach the level of the original Deus Ex, but Human Revolution has taken as close as possible as possible without the original transfer to the new engine.

(There was a Flash player, but since 2020, Flash has not been supported by browsers)

And now the review itself.

SECOND COMING

Eleven years have passed https://nogamstop-casinos.co.uk/review/golden-genie/ since the release of the best game from the ever created. Will Deus Ex: Human Revolution be able to take its place?
Author – Tom Francis.

Adam Jensen, an ideal cyborg, is busy with an automatic for the sale of juices. No, not because the malicious car refuses to sell a jar of orange – it simply will not crawl through the door.
Our hero, since I play them, is the worst security chief in the world. He works on Sarif Industries, a company that produces robotic hand prostheses and, at the same time, creating his own mechanical hands, which were needed after he could not protect the company from the attack of unknown people and received a bullet to his head. True, how this wound made his previous hands fall off, it is not clear to the end.
Jensen finally shoved the machine for selling juices through the door and carried it to the roof. He has a plan: “Maybe if I drop this bandura down. “
This plan successfully ends.
He, in fact, is located in the territory belonging to the gang and is trying to find the way to the street. And decides to use the sudden appearance of a machine for the sale of juices falling from the sky to distract the attention of the thugs so that he himself can jump and quietly enter the door, without attracting excessive attention. Such Pepsi Ex Machina.
Jensen at random throws heavy collars and signs after her. The implanted Icarus Landing System is activated and it smoothly goes down, surrounded by a dazzling gold bubble (The game looks awesome, he jumped several times just to see how it looks -. translator playing a duckling beta).
Когда брошенный автомат наконец приземляется, все гангстеры неподалёку удивлённо оглядываются. And then they all turn around, notice a slowly descending source of the golden glow, clearly intending to land on the street, and get the guns. Jensen is on solid ground and instantly bends behind the nearest shelter. Only he manages to get his personally modified, silent ten -one -one -one -one pistol, as one of the Hanster comes directly to him, looks from the height of the natural growth of a normal person and gives out: “Vali from here”.
Jensen hides his weapon, gets up and modestly goes into the door he needs.

Games of the series Deus Ex They are an action-RPG in the first person in which you can achieve your goals as you want: with the use of violence, if you like it, silently if you do not like the shooting, or simply scattering heavy objects around, if you want to be caught, beaten and, as a result, shot.
Despite the fact that in 2003 a sequel was released, the first game of the series is still considered by me personally, this magazine and many of our readers have ever created.
Human Revolution – a prequel, a global conspirological thriller, whose action takes place in a world where the replacement of parts of the body has become a frightening and cruel trend. Well, and also (and I must note this!), this is the best game of those that I managed to try over the past four years (In 2007, Bioshock came out – approx. translator).
I will talk about the game in three parts: about the fact that Human Revolution I took from the original Deus Ex (a very significant part), about several details that it missed (there are not so many) and, in the end, about what it succeeded in more than the original has ever done (no matter how amazingly, in many moments).

The most important thing that Human Revolution has preserved is the variety of opportunities with which the player can get to the intended goal: each mission can be fulfilled using a whole scatter of various approaches. Ventilation shafts the size of a person, of course, are cliche, but let’s look at the truth – to quietly go around the opponent’s group or a closed door is always nice.
The advantages of such freedom are that it allows the player to influence the complexity, variety and pace of movement of the gameplay. If stealth seems too difficult, you can always choose a simpler path. If you are tired of crawling through ventilation, you can always open fire. And if you still ring your ears after the last skirmish, you can slip into the next zone without a fight.
And I listed only those paths that were in advance by the developers. The heart of Deus Ex lumbles in its system: a simple set of rules without scribbled, restrictions and attentive supervision over what the player is doing in the game, with the issuance of warnings when crossing invisible boundaries. If you take a box and transfer it by opening an alternative path at the first level, this means that you can do exactly the same in any other place in the game and get to where it is possible physically.
In Human Revolution, the same system acts – although there is not so much logic in what boxes can be selected and which is not. But this is more than replenished with the interaction of different elements of the game (sometimes in a completely unexpected way).
For example, there is a wonderful and very organic shelter system that allows you to stick to any vertical surface – even the one that you personally installed. Or AI, which now in friendly locations has a subtle scent on suspicious behavior, and in order to avoid unnecessary attention, you can now build a hiringly conspiracy the box from the boxes in order to hide your crime. Even turrets have now become physical objects, and they can be picked up, moved and even throw.
I called my turret a gunter (fans of the first part, we catch the moment of nostalgia – approx. translator). To get to his control console, I had to slip in front of him behind a cardboard box. No, cardboard does not save from bullets, but it blocks visibility perfectly. In the potentially fatal game “You calculated time, Mr. Wolf?»I pierced a couple of steps closer to Gunther every time he turned away and froze behind an abandoned box, when he looked back at me. But as soon as I hacked the computer next to the sleeping guard, turret became my friend for life.

Hermann Revolution

I brought Gunther to the room, from where he was exercised and gave him to shoot a guy who was supposed to monitor. It was nothren to sleep at the workplace! Well, then I put my favorite on the top of the ramp, from where he methodically shot a whole gang, while I slipped behind them and killed the enemy hidden in my hands with blades.
A few battles after a particularly fat enemy with a minigan destroyed Gunter and it really hurt. Because at that moment I used it as a shelter.
Like DEUS EX, Human Revolution is still a linear set of levels. But, as well as in the original, they are all felt like real places – if you need to penetrate the plant, it will be felt by a real, large building with several floors and individual wings that you can study in any convenient manner.
True, in this moment there are two differences from the original, good and bad. In both games there are extensive urban locations, but in Deus Ex: Human Revolution they are much larger and more saturated (and this is the positive side) – there are a huge number of places for visiting and a lot of interesting things can be done on these locations. In Deus Ex the possibilities were less. The negative side is much more sophisticated. Some missions in the original, including the famous on Liberty Island, made it possible to freely study the space in the task area, without going to the main building. And only a couple of such can be counted in Human Revolution, and therefore the game does not always give such a dizzying sense of freedom as the first part did.
There are two more areas in which Human Revolution did not reach the level that the first part climbed. Firstly, a rude approach in the game is always a little more effective. While there are bots and turrets that can be hacked, gas barrels that can be blown up and coping devices that can be thrown into people, quiet passage and improvisation in very rare occasions can be called the best ways to solve the situation. Shots from a silent pistol in the head here are much more effectively helping to solve the problem, which destroys the fullness of the pleasure of passing in the most exquisite way.
The second problem (and the last) occurs only four times throughout the game and is rather strange. These are fights with bosses. They are terrible. And you can’t dodge them in any way. They are so contradicting the game that there is even an aciviment in Steam, which gives up for the game without a single murder, which automatically suggests that these battles do not go against.
Yes, this is, guys. If you want to play secretly, evading clashes and smartly, then know – the game has four points in which you cannot do this. And it looks absolutely incompatible with the rest of the game.

That’s all. Yes, only these three things really did not like. If Human Revolution simply tolerated the old DEUS Ex with small omissions, that would already be wonderful. But in the game added much more What was in Deus Ex initially, his most unsightly moments were polished and magnificent new, perfectly complementing the concept.

The shelter system immediately improves two important things on which you will spend a lot of time: hide and seek from vigilant enemies and their also sawing with firearms. In Deus Ex Stealth, it was possible only thanks to a ridiculous small range of vision of enemies. Human Revolution professes a different principle, based on the transition to a third -person type every time you clamp the button to stick to the wall. This helps you understand exactly from which areas you are not visible and allows you to look around without risking to be noticed. Yes, this is not very realistic, but thanks to this stealth works in the game, where opponents are attentive, aggressive and able to kill the protagonist in a couple of seconds.
The fighting, however, has turned a shooter with shelters, very complex and polished to shine. You can shoot blindly or lean out for more accurate shooting that your opponents are trained to do, wisely choosing saving walls and boxes for themselves. Almost every weapon has a recoil and their charm – especially the amazing shot of the PEPS non -altered gun, blinking opponents – and you will have something to choose to create your own game style.
So far I have not definitely figured out the plot and definitely did not know who deserves death, I firmly stuck to non -commercial weapons. And this was a problem for me when one of the key conspirators sent a team of armed guards to me at a dead end. Here is shit, I thought – in this situation there is no non -volatile exit. All that I had with me is a miserable maintenance main designed for short distances and many grenades.
Hm… (So it was in the original article, honestly! – approx. translator)
I was brutally soaked, but on the second approach I already had an idea. As soon as the opponents flooded the lane, I threw a deafening grenade on the left side of the group. She does not kill people, but sends them to flight. All those who were on the left fell on those who stood on the right, naunching them to a very small area. Then I threw one gas grenade into the center of a stirring tile. None of them got up.

Learn to be a cyborg

Augmentations will diversify both the battles and stealth, making them more interesting. What is noteworthy, most Augs do for secretive passage, simply providing more information. With the right upgrades, you can see all around the vision of all around on your minicart, the radius of the spread of each suspicious sound that you made and even the positions of all enemies, bots and security terminals at some distance from you.
Honestly, I got much more a fan from a clean stealth approach to Deus Ex: Human Revolution compared to the whole Splinter Cell: Conviction. It makes the heart beat more often in tension, exquisitely high -tech, pleasant and easy to manage.
Augers for battle can be adapted for different fighting styles, but they are revealed with close contact. At any moment, as soon as you find yourself close to the enemy, and you have at least one cell of energy – your “fuel” for augmentation – you can kill it or cut down by pressing one button. In the form of a third person, Jensen makes swift, powerful, terrible things with enemies with the help of his robotic hands – or blades from these hands, if you detained the button longer, for the murder.
These moments of cinematic porn about pain seem to me the necessary evil so that a smart game can sell itself in the modern market of Mayanstim. I do not know exactly what it says about me, but as a result I found them most tirelessly bewitching and fierce interaction in the whole game. I looked at them with a mixed sense of fear and admiration until the very end of Human Revolution. Adam’s movements are so inevitably cruel that switching to another perspective is not unpleasant: you are even glad of the distance that has appeared (Compared to the author of this text, Eaglehawker is a sample of exposure and composure – approx. translator).
There is even augmentation that allows you to dump two enemies at a time, which turns planning the attack into a funny logical game: “If I, standing here, will kill this guy with a shot in the head, I can remove two of his friends in hand -to -hand and pull his body out the door until the camera turned back.”
And when such a technique includes the capture of one enemy and his subsequent throwing on the other with piercing them both with one blade … I am not proud of it, but this trifle brings me a lot of fan.

The hacking process is much more exciting and absorbing than in almost any previous game (see. “Net Hack”) and it goes well with the Augov system: it is sometimes unbearably difficult to decide whether to choose an increased time limit or a reduction in the risk of being detected by a system is still more important.
And in general, the choice of any augmentation is almost painful-each of the 60 bizarre options seems to solve all your problems. Artificial light? Yes, this will revolutionize my career of a gas stunger! Vision through objects? I will never eat Revel dragees with an orange taste again (like M&M’s, but the taste of each individual candy cannot be determined by the shell, you will have to bite -. translator). And one of them even helps in the new conversation system, scanning the brains of the interlocutor and releasing pheromones to make you more convincing.
But even without augmentation, dialogue in Deus Ex: Human Revolution – a separate game. You are trying to talk to almost every oncoming person, from bandits to world -class leaders, revealing the network of secrets and intrigues in which they are all involved. And for this you will need a skill.
This is a real verbal battal, where you choose three possible reactions at each stage of conversation, depending on which one you think more convincing. This is not a choice between a bad/good answer: you will have to carefully monitor what arguments you use, because everything you say will affect in its own way. And, of course, you can easily lose here, after which you will have to get to the target with another route and forget about additional information (which you could get).
This probability, as well as the rapid heartbeat that it causes, makes dialogs in voltage similar to real battles with bosses. And even when you meet the last enemy, you choose any weak place to shoot, there is no – your options to “ask”, “criticize” and “extrapolate”.
The story in Human Revolution is extensive and complex, it is shoved through all the corners of this world. In every apartment you can enter, in every secret room that you found, on every roof that you climbed, you can find small pieces of information that reveals personality and a small part of the story that you can read and interpret. This makes people hunting to the plot to fall into bliss from an overdose of information.
There is a small note in the first room of the game, the meaning of which will not be completely clear until you reach the very end. And much more than several times, the one-only word seen in e-mail will be the cause of unexpected illumination-you begin to see hundreds of hidden references with which Deus Ex: Human Revolution creates the foundation for the original Deus Ex.
The world Human Revolution continuously reacts to the player’s actions. Yes, there are several points here when you cannot kill key characters, but much more often I was surprised that this is possible: when the experimental press on the button led to the piercing of my mother’s mother of Jensen, for example. On the contrary, at least one of the inevitable death of one of the important characters can be prevented, and some decisions made in the middle of the game are disclosed only by the end.

Traveling agent

The places in which you will have to visit the duty of the service, look amazing. You start in Detroit, a gloomy industrial city, which was on the verge of extinction too many times and revived again. Later, you visit Heng Sha, the capital of China, which is always in the shadow of a huge second level, in which only the rich can afford life and feel like really in another country. The cluster of Neon, a half -noctarian city pulled by a foggy haze, in which there is no difference between roofs and streets is a huge, amazing and exciting stranger.
The game is perhaps not enough, only another city location, in order to finally realize the world of the future before us – we only briefly observe the sparkling utopia of the Upper Heng Sha, saturated with lights and buildings, the horizon of Montreal, which is prominent from the helicopter site, and we are not given the opportunity to plunge into them … Nevertheless, the zones of the missions that you go, look incredibly beautiful: they are incredibly beautiful, they are bold.impeccable, recognizable stylistics will make an honor even Mirror’s Edge.
It seems amazing how the game that took so many of the ingenious Deus Ex was also able to combine this with an elegant visual style, smart polishing and such a pleasant taste of cinematic steepness.
The game is as good as the original deus ex? Not at all – a small departure from improvisation and large open spaces stops it by a millimeter from the original. But this is absolutely certain Deus Ex our days, worthy of a brilliant original prequel, and it forces all his brothers in this genre to blush with shame.
This is also a game created respect for the players. At each stage, the developers from Eidos Montreal asked themselves “what if the player wants to do this?”And instead of answering” well then we will put an invisible wall so that he certainly does not manage to do this, “they continued to work until he Could carry out the plan. They continued to work until the player was rewarded for the originality of thinking, instead of slapping him in the face and push him back on the rails.
I don’t know how you, but I have been waiting for such a game damn for a long time. I tried to jump over the low walls, kill the friendly NPCs, blow up the locked doors to hell, and each game broke on this, retreated and refused to react. Still.
The reason why nothing has replaced the Deus Ex may not be that no one understands this game. It’s just that she was not a commercial hit, so how can anyone decide to invest a lot of money in the development of such an ambiguous project?
Personality, polishing and blades in the Eidos Montreal robe have done their job and I hope that until the next similar game we will not have to wait for another good ten years. I would like Deus Ex: Human Revolution to show that smart games can be sold, and gamers love freedom more than fingers from machine guns in the Middle East.

Verdict

Gloomy, cool and beautiful revival of the magnificent game. Smart, saturated, ridiculous, inventive and infinitely fascinating.


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